April 9th, 2003

Eye of the Dragon

The Bullwinkle School

Today in the lab, I found myself mildly irked by uncooperative software. At one point, I turned to one of my co-workers, and said, "Hey, Rocky! Watch my pull some numbers out of my ass!"

I've realized that it's a philosophy that crops up all over the place -- particularly in game design. Most RPGs just toss in numbers that "feel right" without really thinking about what kind of results they'll give.

Quel says it's a popular approach at her workplace, as well.

So, now, in the future, when you hear me refer to "The Bullwinkle School" or "Bullwinkle Design", you'll know what I mean.
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