March 26th, 2008

weird science, Eye: RCA Magic Eye, tech

FEMA UFO MANUAL FNORD

Back in the early 1990s, I ran a GURPS Supers game down in the Oceanside area. The premise was that the players were all playing versions of themselves, who got too close to a UFO crash site and wound up with Amazing Philadelphia Experiment-Based Powers when the thing exploded.

Really, I just planned to have a completely conventional spandex-and-secret-IDs superhero game.

Three things thwarted that goal, however:

  1. I've always had a "pick up on player input and run with it" style of hosting games.
  2. This was the heyday of the World of Darkness and The X-Files.
  3. One member of the group was a Marine MP, active duty at the time, whose previous assignments had included working with FEMA.


When we got to the point where the UFO crashed, our MP friend said something to the effect of, "I can't really say if FEMA has plans for this. But, if they did...."

And for the next few minutes, I just kicked back and let him do my job for me.

This turned the game into a classic Fugitives Hunted By The Government exercise, which I soon compounded by adding an unhealthy dose of Dean R. Koontz Sociopath-With-Powers.*

Well, it turns out that he wasn't making things up.


*Have I mentioned that sooner or later, every game I run that lasts more than a session or two turns into a horror game? I don't particularly like horror games, but I do have a knack for them.