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21 January 2009 @ 09:10 am
Full d20 Modern SRD in HTML  
Posting this so I don't lose the link: d20 Modern, The Full Monte

They have a zipped, downloadable version right there on the front page.

For those baffled by this, let me 'splain:

In 2000, the publishers of Dungeons & Dragons released the third edition of that game. As part of the 3.0 roll-out, they announced that large portions of the core rules were going to be released as Open Gaming Content, and that any company or individual would be allowed to use and adapt those portions of the game mechanics to release their own product. They made those open portions of the game -- the System Reference Documents -- freely available on the Web, in the form of Rich Text Format documents for each individual chapter-chunk of rules.

A few years later, they released d20 Modern, primarily for games set in Industrial and Post-Industrial settings. The d20 Modern SRD includes d20 Future, which gives rules fo many of the tropes of classic Sci-Fi.*

Unfortunately... the RTF documents kind of suck. They're ugly, poorly organized, and the RTF format itself creates distressingly huge files. Many, many people have translated the main d20 SRD files into convenient, well-organized HTML documents, some of them downloadable for local reference, others strictly as an online resource.

Very, very few people have bothered to do the same with the d20 Modern SRD. The one that pops up most often on a Google search only includes the d20 Modern core files, and not the supplementary files that were released later.

The link above contains all of the d20 Modern SRD material, in a fairly readable and useful HTML format. It's also downloadable, so if the site vanishes or goes over its bandwidth allotment (it's friggin' geocities), well, here it is!


*Semantic Disclaimer: The use of the term "Sci-Fi", with its pulpish, B-movie connotations, rather than more "respectable" terms such as "SF" or "Speculative Fiction", is deliberate.
 
 
I feel: geekygeeky
 
 
 
trpeal on January 21st, 2009 08:01 pm (UTC)
Most excellent! Thanks for the link!

Now I've got all of the books (and more, really) to play T20. Not that I ever will, of course.
TheBitterGuythebitterguy on January 21st, 2009 08:15 pm (UTC)
Neat. Does it still have a very poopy hth combat system?
Your Obedient Serpent: gamingathelind on January 21st, 2009 11:11 pm (UTC)
It's still basically D&D HtH combat, so, yeah, I guess it does.

If I use it, it'll be to play Gamma World. I may rip out the combat guts and replace them with a Mutants & Masterminds/True 20 "Damage Save"-based system, but the more stuff like that I do, the less I'll be able to "plug and play" with the vast amounts of ready-made d20/d20M material on the market.
TheBitterGuythebitterguy on January 21st, 2009 11:21 pm (UTC)
Oh, Modern's great flaw was that it actually had a worse hth combat system than straight d20. It was impossible to actually knock someone out.
Your Obedient Serpent: ever-lovin blue-eyed thingathelind on January 22nd, 2009 07:20 am (UTC)
...you can knock someone out in straight d20?

(I'm not much for dungeon fantasy, so I haven't played too much of the d20 stuff.)
TheBitterGuythebitterguy on January 29th, 2009 07:40 pm (UTC)
I honestly can't remember how unarmed combat works in d20, but the Modern version was worse, I can remember that much.
Your Obedient Serpent: Superboy Punches The Universeathelind on February 1st, 2009 01:12 am (UTC)
Oh, man, you're right. Exceeding someone's CON with a single unarmed attack is nearly impossible.

Standard d20's nonlethal rules don't make it much easier, especially but if you make it significantly easier to KO someone than kill them, people are just gonna start punching their opponents out and giving'em the old coup de grace.

I think that combining the Standard d20 whittle-down-the-HP mechanic with the drastically more modest Massive Damage threshold of d20 Modern would be closer to what the d20M designers intended -- a strong guy could still one-shot someone on a critical hit, but otherwise, it's gonna be the same long and tedious exchange of nickel-and-dime blows that regular combat is in this game.
TheBitterGuythebitterguy on February 1st, 2009 01:41 am (UTC)
Especially when the damage amount is d3 + Str, yeah. I think when normanrafferty offered to do a Joe Genero for it we realized it was impossible for two average guys to actually win an unarmed fight.
Your Obedient Serpentathelind on February 1st, 2009 07:19 am (UTC)
Yeah, well, even in real life, two AVERAGE guys are unlikely to score a KO on each other. But they're gonna show some effects.
Starblade Enkaistarblade_enkai on January 22nd, 2009 08:04 am (UTC)
How did you do that with your dice? And long enough to take a picture even! :D