It's the blanket title for the Sword & Sorcery Magnum Opus* I've been tinkering with on and off since the early 1980s. It stars several of the characters I played in godhi's Corongond Campaign, the first big, ongoing tabletop RPG campaign I was ever involved in.
Yes, characters. It was the Dawn of the Nerd Age, before Dallas Egbert was lost in the steam tunnels, in the days of the Great Dice Famine. In those days, playing more than one character at a time and having characters who jumped from campaign to campaign was still fairly common. Game mechanics have matured and evolved a great deal over the last four decades, but in that cusp between the Seventies and the Eighties, between Carter and Reagan, between Eldritch Wizardry and the Player's Handbook, gaming culture was equally embryonic, and many of the customs and conventions now taken for granted had yet to emerge. Many off-the-cuff, ad-hoc decisions made in a convention hall's game room about how a fantasy world might function went on to shape not only game settings but fantasy literature as a whole.
(Had we known we were setting precedent as binding as the Common Law, we might have made different decisions.)
I have dithered around with these ideas and these characters for almost four decades, developing and discarding settings that just didn't work, haring off after misguided attempts to write a "proper" Quest Fantasy Trilogy despite a set of decidedly improper protagonists. After the untimely demise of my friend, Jim, who was an important part of that antediluvian tabletop chronicle, and who never stopped encouraging me to bring my characters to a wider audience than the gaming table, I realized that it was well past time to get serious about this saga.
For the last few months, in fits and starts, jotting down notes at work and in the evenings, I have striven to do just that ... and I'm ready to start sharing.
That's ... informative. But what IS the Rune Star Tapestries?
Well, let me tell you what it *won't* be:
It won't be a Trilogy Quest, where the protagonists have basically One Big Adventure to overthrow One Big Bad, and that's it, they're done. That's the end of their story.
It certainly won't be an Everlasting Gobstopper: those Neverending Series of Thousand-Page Doorstoppers, which drag characters through tragedy after indignity without ever really *accomplishing* anything. [Cue Portentious Violins over Clockwork Maps.]
It won't be a Grand Epic about Destined, Prophesied Chosen Ones.
I plan a throwback to the classic days of Sword and Sorcery: an episodic, picaresque collection of short stories and novellas about a trio of well-meaning troublemakers, three misfits seeking their fortune in a world of magic and high adventure. I feel no obligation to write them in chronological order, any more than Howard or Lieber did. It will be character-driven and setting-driven: the core theme will be exploration and discovery, as Our Heroes seek out interesting and exotic locales and interact with them.
And those ad-hoc decisions I mentioned, up above, that turned "Dungeon Fantasy" into its own subgenre? It just might be a chance to play with some of the eccentric, off-the-wall wildness that didn't wind up as Common-Law Precedent for the ISO Standard Fantasy Setting.
The most quintessential fantasy cliche is the tale of a Heroic Knight-Errant who rescues a Fair Princess from the clutches of a Wicked Dragon.
The Tapestries begin when a Plain Servant Girl rescues a Noble Dragon from the clutches of Errant Knights and would-be Heroes.
They take refuge with a band of Goblins, and that's where their adventures *begin*...
*Yes, that icon is Opus with a Magnum. Thank you, Derrick Fish.